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Mid May Tech Roundup – circkets chirp

by Marc on May.16, 2011, under Knowledge, News, Resources

Monday morning, a few hundred feeds are piled up in the RSS reader ad what do I find?

A whole bunch of iPad related “stuff” (hardly of note as the iPad is just a toy).

Of the few notable articles:

Android is adding all the basics into Android for music production. This is a significant jump ahead of Apple (who can indeed offer USB Class compliant control but chooses to not modify the developer relationship -- it’s pretty complicated). So head over and visit Peter Kirn at CDM for the full article. Of note is some Sparkfun references and the IOIO (yoyo) project.

Ever heard of Soundtorch? I may have….? Here’s the point of entry I hit today. This is a use of the C.A.S.E. code set (Computer Aided Sound Exploration). Watch the video :

Soundtorch follow up question. How will this work on my sample library? (warning -- seems to be Windows only).

FREE Nintendo Rack for Ableton.

Livid adds more connections to the Block and an Ipad version. Here’s a nod to the Gearwire coverageVia Livid’s site. How about a picture?

More holes to stick it in here!

Via Chase -- LEARN MAX!

And finally -- FREE PATCHES in our NEW REPO! -- details.

 

I really am not clear on that GitHub logo yet...

 

 

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Technology Roundup April 2011

by Marc on Apr.21, 2011, under Knowledge, News, Resources, Video

Let’s see what is happening out there!

Looks like ribbon controllers are coming back in style.  I have Stribe Duo in my arsenal.  Very cool. Specifically in how you can control variables in a way not available with other types of control surfaces. However, via CDM, comes an article on a DIY Arduino based ribbon controller. Included is a video:

Those of you looking for mo’bettah control or at least a change in the ergonomic nature of how you control data, consider ribbon a good bet.

Ad the DJ culture changes and declines (by some metrics) new things are happening.  I recently began working on a an Allen and Heath Xone Itch controller as a MIDI control surface for Ableton. There is a lot of potential for these units to be used outside of the intended scope of design. Here is another one hitting the market (via GearJunkies).

This unit has a certain new sexiness.  I am definitely interested in helping push the transition form “Wheels of steel” to “Square Pusher”.  Any DJ who wants to step up the game is welcome at my door.

Mark over at ModulateThis! has a new post highlighting an install and methodology. In short he is using a “9box” approach.

I can see my set from here!

This is generally a derivitive of my “Platter” system. The 9box is a 3x3 grid, the Platter system was originally a 4x4 grid and now 4 wide by n tall (using MIDI Remote Scripts allows for variable height).

In short, Mark has standardized a method to interact with Audio Cubes in an improv, teaching, and performance environment. Please visit the site for all the details and to learn more.

MLRV is out. And so is version 2.2. Here is a thread on Monome.org.

David pointed out how the new Max4Live features should be included in a tech round up. And right he is, so here is a (handy dandy) video:

Samplers and loop-packers read Peter’s article here. Good stuff and don’t forget about the cross links.

Give it away, give it away, give it away now!

Oliver chimes in on posting music.  A good read and considerations for any musician. Don’t forget how this underscores the changing state of music and the business.

Open source music creation. Thx Peter!

Korg Monotribe (and more) from the’ Messe:

I avoid the iPad hype. But a few things are worth mentioning. The Gorillas limited edition of the iPad Electribe is kinda fun. Oliver picks it up from here

And closing out.

DON’T BE LAME AND USE WIRELESS TO CONTROL YOUR SET! Boom -- another solution!

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Demystifying sub-bass and why I doubt it exists

by Marc on Apr.13, 2011, under Knowledge, News, Sounds

Recently I had a number of conversations on “what do you use for sub-bass”.

I have a few answers here’s the popular ones:

  • I don’t think you understand sub-bass and audio.
  • I don’t.
  • I duplicate my bass track and offset one by a few microseconds.

Huh?

Let’s build this up.  I will start at the wikipedia entry on subbass (as of 13Apr2011). Specifically this quote:

Sub-bass is a term used to describe audible sounds below 90 Hz and extending downward to include the lowest frequency humans can hear, typically 20 Hz. Sound systems often feature one or more subwoofer loudspeakers that are dedicated solely to amplifying sounds in the sub-bass range. Sound below sub-bass is called infrasound.

If you want to stick with this fundamentally broken definition, go with it, stop reading, and don’t talk to me about sub-bass.

Now for the truth and logic.

The “sub” element generally refers to “below”. So your sub-floor is under your floor, a subway is under the “way” aka road. If something is sub-standard it is below the standard.

So that definition (and the hard core etymological roots) dictate that sub-bass is a “below bass frequency(ies)”.

So what is bass?

Humans generally can hear down to 30hz, 20 hz is pushing it, 10 is the bottom and isolated. Yes, you can feel those frequencies, but not necessarily hear. If you hear something at 20 hz you are hearing formant, extra noise, or elements that bump energy into normal hearing range.

You can hear 20hz when you have an LFO at 20hz applied to another (audible tone).That idea is dubious in nature, but important to mention.

The standard bass reference is the instrument that holds the name “Bass” guitar.  Using a standard tuning the low E bottom note (the actual low E) is ~41 hz. A standard tuned 5 string bass guitar sees the low B at ~31hz. (info via wikipedia).

According to The Mixing Engineer’s Handbook, Second Edition (ISBN # 1-5986-3251-5) Bass Guitar has a bottom of 50hz, a kick (bass)  drum bottoms at 80hz, organ and piano have “fullness” at 80hz,  the voice has fullness at “120hz”.

If you search on the internet for a bit you will come up with a kick/bass drum frequency range of 50-120hz.

More debunking!

I have a significant amount of experience in car audio as well as other audio formats.  My last system (I stopped only due to theft) has these stats:

  • 1000 watts class A FET amp
  • 2 x series 1 (basic speakers rated at 80 watts each) 8″ speakers
  • 7th order enclosure (nominal 4 cubic feet)
  • 34hz free air resonance
  • faithfully reproduces 20-150hz
  • measured at 140-150 db no distortion
  • blew out 2 front windshields from bass
  • could make myself or any passenger ill, really ill, in 30 seconds using bass reference test signals
  • unable to insulate the CD player from vibration to actually push speaker harder
  • quarter bounce test on the trunk.  12″ no problem!

So that is one of many “street cred” on bass.  Why do I mention this? Because in engineering a system and reproducing sound the speakers are applied in ranges. In the most simple scenario, as well as the most common, you will have bass, mids, highs.  There are middle categories, but that is just splitting hairs.

In developing a system (car, home, and venue) in three ranges you will use crossovers. A crossover removes certain frequency ranges in an audio signal. This is applied to sound as a large power system will not have many speakers (usually none) that can cover the full frequency range (20-20k hz).  So the bass speakers get only lows, the tweeters get only highs, and you scoop the mids for the midrange speakers.

Makes sense.

So, let’s look at how professional audio applications mechanically define bass.

The following information is from 3 random selections (first Google results offering technical specifications) for car audio crossovers.

1.) PYLE Wave PLXR2 Crossover specifications state “Low Pass Frequencies :  90 Hz, 50 Hz, 180 Hz” where these numbers represent the point where the crossover takes effect.

So at a 90hz setting the slope of the crossover will be applied thus diminishing the signal strength above 90hz and effectively only allowing 90hz and below to pass through (thus a bass pass).

1b.) This same Pyle unit also has a “Bass Boost” – where the specifications state  “Bass Boost Frequency : 45 Hz, 80 Hz, 120 Hz”. (at those frequencies you can add 0-12db).

2.) Parts Express Subwoofer Crossover is a 4 OHM (load) passive crossover that applies a 12db/octave slope to frequencies above 130 Hz. In other works, this simple passive crossover circuit states bass is 130hz and lower.

3.) Lanzar OPTI Drive OPTID100 Crossover is an active crossover with adjustable cross over points. So we need to use the boost as a definition of bass. That range is 40 – 400 Hz

I can pull out stats like this left and right.  Bass, by any reasonable definition, is audible. Sub-bass is not.  Thus my favorite answer from above:

I duplicate my bass track and offset one by a few microseconds

Meaning, I employ REAL SUB-BASS by stacking and offsetting 2 bass frequencies to create subtle phasing. This generates REAL SUB-BASS frequencies similar to the LFO-ish tone of a 1/2 step (flat 9). These frequencies are very low.

Another REAL SUB-BASS method is to apply an LFO to your bass. The common practice calls for a chorus effect.  Octave dividers also perform in a similar fashion (oh, some fun math in dividers!)

Conclusion

Sub-Bass is nothing more than a misnomer used by people who either “don’t understand sound” or who are looking to be special.  There are isolated references for sub-bass here and there, but in the larger professional scope (and I could go on forever) bass is generally considered to be 30-150hz.

The bass heavy music that saturates the scene is typically 50-80hz. That is called bass, not sub-bass, just bass.

Thanks for listening. Feedback welcome.

–Marc

[[[edit / update]]]

Peter with Livid pointed out Sound Traducers ability to generate true high energy real sub-bass. Yes! They are out there, I have played with them, they will void any and all warranty on everything, including the building.

These “speakers” have a few names, but they all function on the same level.  In short, they are the copper coil+magnet for electricity (get ‘cah electromagnetic action ON!) as in a speaker. But instead of moving a speaker or cone, you strap these buggers on the floor, wall, couch, whatever. The result is your couch (example) IS the speaker.  This is, in a simplified sense, how piano (sounding boards) make strings louder.

In the case of the piano the strings vibrate, they are strung across a bridge (general term) that has a high solid surface area contact to the sounding board wood. That wood in turn amplifies the sound. Same general methodology used for a violin, guitar, etc.

And your door. That is why your little knuckle is enough for the dogs to hear when they are our peeing on your garden.

So using sound transducers, your floor (or whatever) becomes the speaker.

Alternatively, you can use ST’s filtered (optional) and 180 degrees out of phase (required) to cancel out waves. And with some math, good sampling equiptment, and tight audio engineering you can manipulate bleed, room volume, and isolate freequencies for removal.  Total audio crack. But I digress.

Thx Peter!

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Tech Leaning on the wall update

by Admin on Mar.25, 2011, under Knowledge, Locally, News, Resources

Kickin’ it off – FREE drum pack – SOG has the details.

CDM points out a killer Max4Live granular editor. Here, listen:

Just a ton of Launchpad links over at Binary Alley.

Passing of a legend – Korg founder moves to next dimension. CDM covers the details.

photo via CDM

Still, Peter is KILLING it, here an article on Euclidean Rhythms in Ableton MIDI Clips. Based on the Euclidean Algorithm – fun stuff.

Umm…drool. Vermona releasing a new synth at the ‘Messe. Gear Junkies reports! A seeming follow up to the PerFourMer – a rare high quality consumer release of a 4 voice synth.  I always wanted one.

So, uhhh, what makes a new instrument? Again, CDM takes the big issues!

Cuteness from Focusright. – a small half rack USB breakout. Gear Junkies shows us the scoop!

Small reliable and affordable interfaces are hard to find. I would ove to explore this one more.

Finally, Mark Mosher paid a visit to the west coast via the Art Institute of California/Sunnyvale. Mark was visiting and performing with Robert Edgar. Here’s one of a few posts on the topic.


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Faster, better, shorter. The end is near and/or Apocalypse

by Marc on Feb.17, 2011, under Knowledge, News

Via Synthasaur.us -- 5 Tips to make songs better (faster like…):

Music!

Paper Diamond at Snowball pre-show. Alex’s new project on the Pretty Lights Label is starting to make the local rounds more and more.  Should be a busy and exciting summer!

We will be at Artopia. Details are available at Creative Electronica! Come and hang out!

The VERY same night, Audio Damage continues the 2011 domination at Sutra:

Here’s a few snippets from artists participating:

There is another meet up scheduled (rsvp) 27Feb @ Walnut Room 7pm :

Topics :

Compression Part 2 -- w/Mike

Simpler Part 1 : w/Tobin

End Game -> Templates : w/Marc and Chase

Free Stuff : APC40 Performance Template

Music : DJNSM

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Beginner Jump Start to Editing MLRV 2.0 with Max for Live in Ableton

by Marc on Feb.09, 2011, under Knowledge, News, Resources

A good friend contacted me via Facebook regarding how to edit MRLv2.  I had no idea and refused be denied the opportunity to break a perfectly good patch. So here is the walk through. So this is about opening up a regular Max patch when you only own Max for Live.

20110210 UPDATE #1 – some clarification form Cycling 74, I will paraphrase:

  • “Max Runtime is just a non-editing version of MaxMSP and it’s installed anyways when you install the Max editor”
  • C74 pointed out that “that there is no mlrV 2.0 MFL device” Correct! My point and appreciation for Max/Ableton is that we can get into the nuts and bolts for a patch via M4L. It may not run (smooth or at all) in Ableton, but if that red font on a dark blue is hurting your eyes and you want to change it…you have the tool kit.

Follow up : MLRv2 may open and run in M4L but it is a stand alone patch.  Via M4L and other packages, it is possible to open up Max patches and edit them. Not for the faint at code, this is some serious under the hood work.

So…

This is a fast step by step walk through to get under the hood of MLRv2 via M4L and should work on other patches as well.
20110210 UPDATE #2 More Update on Max, MaxMSP, and Max Runtime via Cycling 74 – thx to C74 for a killer response and being fast!:

When you buy Max-for-Live, you have to install a full install of MaxMSP in order to make it work.  When run inside of Live, a Max-for-Live device uses the MaxMSP libraries to function, but it’s actually running inside of Live.  When you click the edit button, this takes you into MaxMSP to edit the device.  All Midi and Audio and API info is bussed between the applications in this situation in order to keep it seamless.

Being an owner of Max-for-Live allows you to open up MaxMSP from the edit button via Ableton, and it works almost like if you owned Max.  There are some important hinderances in this scenario, like MaxMSP doesn’t have its own MIDI or sound outputs.  It all goes through Live, so only a currently edited MFL device will make sound or receive MIDI events.

Max Runtime is installed alongside the full MaxMSP install.  We also provide it as a separate download for convenience.  Runtime allows people who don’t own Max or MFL to open and run patches, but it doesn’t allow you to unlock the patch.  We provide this so that people can distribute Max patches to people who don’t own the software, like mlrV 2.  It’s also possible to build a standalone application with a full MaxMSP install, but that’s a little more effort.

### Requirements

Max Runtime (not actually required. Comes w/Max for Live)

MLRv2 (bottom of page)

Max for Live (and Ableton)

1.) Install Max Runtime as needed. Don’t open it. (again – optional, shold be installed

2.) Unpack/zip MLRv2.

3.) Open the folder “xsample”, choose your OS flavor, read the README.txt file and do as it says.

4.) Open Ableton (with Max for Live installed already)

5.) Drag a basic Max patch into the work area:

putting this “Max Audio Effect” on an audio track or creating a new one to look like this:

6.) Click the “edit button on the Max patch

7.) You should now see that Max MSP is open and you have a window for the patch:

Notice - this is Max running "inside" Ableton, not the freestanding run time version.

8.) Next open the MLRv2 patch (in MaxMSP initialized in Ableton). File->Open->browse-to->”_mlrV.maxpat”

9.) Wait for this to load up. My current MacBook Pro took about 20 seconds…once loaded…you will see something like this:

10.) Click the unlock button on MLRv2:

once unlocked you should see something like this:

12.) Next – toggle into the patching mode from presentation mode:

and you will see something like this:

This is where I sign off…you can now break things.

Please send me corrections / etc to info@abletondenver.com – I am a programmer by trade, just not in Max.

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And now for something completely different

by Marc on Feb.03, 2011, under Knowledge, News

Many flavors out there, but this one is my fav!

And now for something completely different – Open Source and audio (with a little Ableton in the mix)

Keep your eye on Ubuntu. CDM is watching as well. I posted info on Studio64 over a year ago, as I am hoping to Migrate to RME input and this Linux flavor for all multi-track capture. Anyone interested in exploring Linux audio, let me know!

Check out the Soundcloud page and get in on the contest.

A few more Linux links for audio :

MAX is Maturing :

All the *step or dub* fans who are interested in diving in a little deeper should look at this Max for live patch. I found it looking over this article form CDM. There is a little scuffle over Creative Commons attribution. I am really not interested in the details, sorry. I am interested in the music and the attribution is a battle for others (who seem to be in good contact on the whole topic).

Oh, the patch.  This simple LFO “thing” is a M4L patch that allows you to control any variable in a patch/effect/etc by a configurable LFO. I found some minor glitches but in general I look forward to picking up more on patches such as this on. (added to M4L library)

In fact, I have stared building my own M4L patches (super early stages). But the next photo is NOT one of mine.  They are FAR too ugly still!

LFO your cat for all I care

I am starting to come around on M4L as a live performance tool.  I am still careful on use and keep the Max run time OFF when playing live, but things are looking much better for the paranoid such as myself.

For those interested here is Julian’s version that initialized the debate.

UPDATED!

Korg has put some redesign in the Nano series. More here.

Bleh, enough already.  Thanks for reading.

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New Project : Giant Monome

by Admin on Sep.15, 2010, under Knowledge, Locally

In working with Mike from Circle Six recently and attending the Monome Tour in Boulder we cam up with an idea – why not build a  giant Monome?

A modular unit of 2×2, 2×4, and 4×4 inter-connected smaller monome units.  Having mastered the use of RJ45 connections for the Petting Zoo (Public Facebook Gallery) this could be the connection type used!?

A few details

  • Monome – well, probably an Arduinome (Arduino based Monome)
  • Size: 8 inch squares? not sure
  • Modular : allows us to make smaller giant monomes
  • Why : Why not?
  • Who’s paying for this: Us – some members

Why post this here?

Well, this is a great learning opportunity for serial connections, translation into a computer, and ultimately integration with Ableton.

If you want to participate send marc and email at marc [at] creativeelectronica.com – sponsors, parts, help, ideas, fab people are all welcome!

Some of the phases will be in “public” domain – unlike our various basemen research facilities.

Time Line : When we finish!

Post a response to this thread with ideas or suggestions!

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Sample Selection walk through in Ableton Sampler

by Marc on May.26, 2010, under Knowledge, Resources

I just got a question regarding how ILL.GATES used sample selection (pretty slick stuff) to “scan” through his 128′s.

It is not too obvious unless you really know your stuff in this area of Ableton.

So here is a walk through to allow you to get a “magic knob” to select samples inside the Sampler instrument/effect.

1. Drop in a MIDI track.

2. Drop an Instrument Rack on the MIDI track (this provides macros)

3. Drop a “Sampler” in the instrument rack. So everything should look like this:

4. Place your samples in the sampler. You can drag groups into the “Drop Samples Here” area. (ILL.GATES used 128 samples and the “128 term” because there are 128 “slots” as MIDI is 2x2x2x2x2x2x2 = 128.For the example I will use 4 samples and by the end you will understand how to use 2,4,20, 0r 128 samples.

4b. Open up the “Zone” tab and you should have something that looks like this:

Note : MIDI starts at zero!!! So 0 to 127 is the range! This is called “offsetting” or “zero offset” and is common in anything digital.

5a. Click on the “Sel” button / square to the left of the piano roll (“Key” is selected in my shot where “Key”, “Vel”, and “Sel” are grouped together).

5b. Initiate “Map Mode” and assign the area in green where the piano roll was to your macro. It should look like this:

5c. Close Map Mode.

6. Adjust the “Zones” (blue horizontal lines under the piano roll / sample selector area to be 1 (one) note and not all notes. It should look like this:

Helpful tip: Adding samples and adjusting the zones can be a pain. You can duplicate or alt/option drag to copy. This will copy the zones.  Then you can hot swap samples.  One of may approaches available.

7. Wrap it up! This step is IMPORTANT anytime you are NOT USING 128 samples.  This is also why macros help so much. Here are the sub-steps broken down:

A. MIDI Map your controller to the Sample Selector macro. You can use CC’s or a series of note values (make sure your series of notes are the same quantity as the number of samples you are intending to use).  Here is a shot of the MIDI Mapping on the Sample Selector macro:

B. Edit the range of your mapping to match the number of samples. Remember that MIDI starts at 0 (zero).  Or did I already mention that? Here is what is would look like mapping 4 samples starting at position 0 (zero):

Complete!

No, really, your done.  Now can scan through samples like ILL.GATES was showing in our recent workshop. (this is just handy stuff!)

I hope that helps! There are a number of features in the Sampler that are bitchin’ but this should get you over the hump real fast.  You will also need to have a MIDI clip running to hear your results, but that is another story all together.

–Marc
Electronic Music Missionary

[EDIT] Here is a great fast moving video that is the root of this post and discussion:

ESKAMON: “Fine Objects” – Ableton Tutorial by ill.Gates from ESKMO on Vimeo.

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